Program at a Glance
- Program
- Bachelor
- College(s)
- College of Arts and Humanities
- Department(s)
- Visual Arts & Design, Schl of
Merge Art and Technology to Create and Deliver Impactful Design
The BFA in Emerging Media program — offered by the School of Visual Arts and Design — combines art, storytelling, and technology to create impactful design and industry standard outcomes. Your coursework will provide you with a solid foundation in techniques and theory in one of the specialized tracks: Character Animation, Experimental Animation or Graphic Design.
While taking a wide variety of courses aligning classroom learning with personal and professional goals, you’ll gain a broad understanding of related disciplines, including arts, humanities, and technology, as well as hands-on experience working on real projects. Emerging Media graduates are employees at renowned fortune 500, media, design and production companies across the nation.
The first two years of the degree are spent as an Emerging Media Pending major, taking Common Program Prerequisite courses, along with General Education Program courses, and Basic Level Core requirements. Students who are admitted into one of the following tracks must be admitted to UCF before beginning coursework: Students who are admitted into one of the following tracks must be admitted to UCF.
Character Animation Track
This track of studies encompasses all aspects of the production process, from story creation to film completion, while working as part of a team. You’ll gain first-hand knowledge about tools and industry practices for computer-generated animated filmmaking. Upon graduation, you’ll be ready to enter a career in positions such as an animator, modeler, rigger or texture artist in the film, television, streaming or computer game industries.
Experimental Animation Track
Explore creative expression through innovative and hybrid analog and digital art practice. You’ll engage in classic, current, and widely varied techniques and artistic mediums in this track, making narrative or non-narrative creative works. By graduation, you’ll have developed a unique creative vision that culminates in completing a BFA thesis project and exhibition/screening. Much like Character Animation, Experimental Animation students will be prepared with the necessary tools to enter their creative industry of choice.
Graphic Design Track
Learn about the art of visual communication, stressing the professional aspects of design by using a blend of art, communication, and business. Throughout the course study for this track, you’ll combine technology with aesthetics in the production of typographic and publication design, identity systems, packaging, film and broadcast graphics, posters, interactive and web design.
Highlights
Undergraduate Application Deadlines
- Fall
- May 1
- Spring
- November 1
- Summer
- March 1
- Fall
- July 1
- Spring
- November 1
- Summer
- March 1
- Fall
- March 1
- Spring
- September 1
- Summer
- January 1
Ready to get started?
Start Your Application Today
Ready to get started? Take the next step to save your spot at UCF.
Check out your application requirements. See what freshmen and transfer students need to apply.
Course Overview
History of Western Art I & II
Explore painting, sculpture and architecture from the Prehistoric Era through the Renaissance and then from the Baroque through the 20th century.
Design Fundamentals - Two Dimensional & Three Dimensional
Discover two-dimensional design problems, including problems in black and white and basic color theory. In Design Fundamentals Three Dimensional, learn about and use the various sculptural media.
Drawing Fundamentals I & II
Get an introduction to problems in drawing methods and media with an emphasis on description techniques.
Introduction to Computer Art
Learn about the principles underlying the generation and display of graphical pictures by computer. Topics include graphical software packages and graphics systems.
Emerging Media Skills You’ll Learn
- Integrate the domains of art, storytelling and technology in projects working with multidisciplinary teams.
- Practice and apply various techniques and theory in experimental animation, character animation or graphic design.
- Gain a theoretical and working understanding of the historical meanings and studio applications of the human image.
- Respond to the ever-changing technical and creative job markets, emerging fields and contemporary exhibition modalities and venues.